Programming 2D Games

The official forum for "Programming 2D Games" the book by: Charles Kelly

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profkelly

7

7251

Sun Mar 01, 2015 9:44 pm

profkelly View the latest post

No unread posts [Suggestion] Improvements to texture management

Danny-E 33

2

121

Mon Oct 16, 2017 4:22 am

Danny-E 33 View the latest post

No unread posts [Suggestion] Improved main game loop

Danny-E 33

0

76

Sun Oct 15, 2017 4:51 am

Danny-E 33 View the latest post

No unread posts [Suggestion] Scale X and Y separately (and related changes)

Danny-E 33

0

76

Sun Oct 15, 2017 4:34 am

Danny-E 33 View the latest post

No unread posts [Suggestion] Adding setText() to InputDialog

Danny-E 33

0

110

Sat Oct 14, 2017 8:28 pm

Danny-E 33 View the latest post

No unread posts [Suggestion] Preventing multiple instances of game window

Danny-E 33

0

85

Sat Oct 14, 2017 8:02 pm

Danny-E 33 View the latest post

No unread posts collisionVector in collideCircle function of Entity class

YurkoFlisk

1

3039

Wed Oct 07, 2015 8:49 pm

profkelly View the latest post

No unread posts How To Check The Duration Of An Audio Clip In XACT

bapowell

1

2176

Fri Sep 25, 2015 11:38 am

profkelly View the latest post

No unread posts error C2664 - Trying to initialize entity

GunnerJnr

8

4011

Thu Jul 23, 2015 11:04 am

profkelly View the latest post

No unread posts Menu, Intro , End,Levels

jeanmestti

5

3623

Wed Apr 29, 2015 6:43 pm

jeanmestti View the latest post

No unread posts FIRE FUNCTION - is performing multiple times when colliding

jeanmestti

2

2270

Fri Apr 03, 2015 3:49 pm

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No unread posts Calling functions in class Graphics without a gfx pointer...

SteveHatcher

3

2603

Tue Mar 31, 2015 10:19 am

profkelly View the latest post

No unread posts Fire Function

jeanmestti

2

2119

Sun Mar 22, 2015 1:25 pm

profkelly View the latest post

No unread posts Trouble when accessing another class

jeanmestti

2

2352

Sun Mar 22, 2015 1:22 pm

profkelly View the latest post

No unread posts Using particle emitter as a bullet system

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SteveHatcher

12

5522

Sun Feb 15, 2015 4:20 pm

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No unread posts What's the best way to detect and resolve collisions?

osborne73

2

2477

Fri Feb 06, 2015 8:49 pm

osborne73 View the latest post

No unread posts Changing the game engines timestep

SteveHatcher

3

2468

Sat Jan 17, 2015 10:13 pm

profkelly View the latest post

No unread posts Your opinion on handling input a different way

SteveHatcher

1

2033

Wed Jan 07, 2015 11:22 pm

profkelly View the latest post

No unread posts Zooming to cursor

Nick

2

2243

Fri Jan 02, 2015 10:38 pm

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No unread posts Twitter and Google+

profkelly

0

1707

Fri Dec 26, 2014 2:26 pm

profkelly View the latest post

No unread posts Particle system

guizmo01

7

4354

Thu Dec 25, 2014 9:10 pm

profkelly View the latest post

No unread posts Gravity

greeny

1

2321

Wed Nov 26, 2014 8:43 pm

profkelly View the latest post

No unread posts Problems with code

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Raww

17

10427

Mon Nov 17, 2014 2:55 pm

profkelly View the latest post

No unread posts Run() method in Game class

greeny

1

2155

Mon Nov 03, 2014 4:41 pm

profkelly View the latest post

No unread posts Using Dynamic vertex buffers to draw lines

graham_terry

6

3751

Thu Oct 23, 2014 3:36 pm

profkelly View the latest post

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