Programming 2D Games

The official forum for "Programming 2D Games" the book by: Charles Kelly

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 Post subject: Prerequisites for D3D
PostPosted: Mon Oct 06, 2014 7:35 pm 
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Joined: Sun Aug 19, 2012 10:12 pm
Posts: 5
This is what I know in C++
variables
references
pointers
passing and returning functions
templates
typedef
structures
oop
classes
operator overloading
inheritances
polymorphisim
stack, heap

I know the basics...and I feel like when I want to go into directX i feel like im jumping right into the deep end with nothing to hold on to...I feel like I am missing something. There are so many things in DirectX

Creating a device from the COM..
init these huge structures for creating the device, the swap chain, and many other structures I dont know about yet.
how directx functions return values by manipulating the address of pointers being passed by reference in the functions...

What I am trying to say is the huge "paradigm" shift from command prompt to learning a little about creating a win32 window, understanding how the operating system sends messages to winproc, to Learning directX.

What resources can you provide me with to make this paradigm shift easier...


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PostPosted: Tue Oct 07, 2014 3:04 pm 
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Joined: Sat Jan 28, 2012 4:36 pm
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You can avoid the complexity of DirectX by focusing on using the game engine provided on the website and described throughout the book.

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Professor Kelly


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