Home Forum Games ~~~~~~~~~~~~~ Chapter Examples
Chapter 2Windows Programming Fundamentals
Chapter 3Introduction to DirectX
Chapter 4Game Engine
Chapter 5Sprites and Animation
Chapter 6Collisions and Entities
Chapter 7Sound
Chapter 8Text
Chapter 9Enhanced Appearance
Chapter 10Tiled Games
Chapter 11Building a Complete Game
Chapter 12Network Programming
BonusBonus Material
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Programming 2D GamesOfficial site of "Programming
2D Games" the book
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Spacewar v2.0 The Spacewar game using the ship model from the cover art by Nicholas R. Wilson and a ship model created in Blender by the author.
download......(Source included)
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Asteroid Race A game inspired from the book cover art. This is version 0.8. It is not a complete game.
download......(Source included) |
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Texture Filter Demo
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Gamepad Demo Displays the state of the analog and button inputs on the currently connected controllers.
Download......(Source included) |
Particle Demo Creates a ParticleEmitter class to display particles. The ParticleEmitter class supports the following:
download......(Source included) |
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Line Demo
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Maze Demo Generates a random maze. The size of the maze is specified in mazeDemo.h. Uses the line drawing feature in v3.6 of the game engine.
Download......(Source included) |
This website copyright © 2012 by Charles Kelly, All Rights Reserved
Last Updated:
14 November, 2014