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Programming 2D Games

Official site of "Programming 2D Games" the book
by: Charles Kelly

Chapter 12 Network Programming

Client/Server Chat

A console program that allows users to send messages back and forth across a network.

  • Demonstrates using Winsock to send and receive data across a network.
  • Demonstrates how to use the game engine's Net class.

Client/Server Chat

download......(Source Included)

Spacewar Client

A network playable version of the Spacewar game. A dedicated server supports two client connections.

  • Demonstrates using Winsock to send and receive data across a network.
  • Demonstrates a client/server game configuration with a dedicated server.

Spacewar Client

download......(Source included)

Spacewar Server

A network playable version of the Spacewar game. A dedicated server supports two client connections.

  • Demonstrates using Winsock to send and receive data across a network.
  • Demonstrates a client/server game configuration with a dedicated server.

Spacewar Server

Download......(Source included)

 

 


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Programming 2D Games Examples by Charles Kelly are licensed under a Creative Commons Attribution 3.0 Unported License.

 

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Last Updated:

24 May, 2013