Home Forum Games ~~~~~~~~~~~~~ Chapter Examples
Chapter 2Windows Programming Fundamentals
Chapter 3Introduction to DirectX
Chapter 4Game Engine
Chapter 5Sprites and Animation
Chapter 6Collisions and Entities
Chapter 7Sound
Chapter 8Text
Chapter 9Enhanced Appearance
Chapter 10Tiled Games
Chapter 11Building a Complete Game
Chapter 12Network Programming
BonusBonus Material
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Programming 2D GamesOfficial site of "Programming
2D Games" the book
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Sound Example 1 One spaceship bounces off the d\edges of the window. A different sound effect is played for each edge
download......(Source Included) |
Limit Instances Two spaceships are displayed, ship A and ship B. Pressing the 'A' key plays a sound effect that is limited to one instance by setting the Limit Instances Cue property to 1 in the XACT GUI tool. Pressing the 'B' key plays a sound effect that has unlimited instances.
download......(Source included) |
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Supplement
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Last Updated:
20 March, 2015